The greatest single sports show on earth takes place in South Africa
this year (2010). The World Cup Card Game allows players to play
through the whole tournament in around 75mins.
The game consists of 65 cards. 32 of these represent all the national
teams taking part. Another 32 cards are Action cards which are used to
create the scorelines for each match. The final card is a summary list
of what the Action cards can be used for.
All the teams are randomly divided between the players. These are kept
face-down on the table in front of the player until required.
Each group is played match by match. The players controlling the four
teams in Group 1: South Africa, Mexico, Uruguay and France now reveal
those Team cards.
Each team card is coloured according to the national football team
strip, it also shows the national flag and a note stating their best
performance ever achieved in any World Cup tournament. There is also a
grey rectangle with the number of cards that team receives in the group
stage - this is always 7 or 8. There is also a 2 Goal and 3 Goal
symbol, sometimes covered by a cross. Any crossed symbol means that
this particular team cannot use that type of card to it's full
potential e.g, Argentina have the 3 Goal symbol crossed but the 2 Goal
symbol uncrossed, therefore Argentina can only play a 3 Goal card as a
2 Goal card.
The number of cards and the status of the 3 and 2 goal symbols
distinguishes the better teams from the lesser teams. Brazil, for
example, have 8 cards and no crossed symbols which gives them the
maximum options; New Zealand have 7 cards and both symbols are crossed
which gives them the fewest options. Despite the small difference
between the various teams, the better teams generally have a better
chance. However, the differences are not as great as in The World Cup
Board Game.
Play continues with the first group games being played in the order on
the tournament format in the rules. The first game is South Africa v.
Mexico, so each player controlling those teams play from 1 to 4 cards
out of that teams' hand. The number of cards should be kept secret
until both players have chosen, then they are both revealed. Goals are
scored for that team in that match, Defences, Fouls and Offsides can
reduce goals whereas Penalties and multiple Attacks add goals. Any
spare Attacks and penalties require a card draw from the unused deck to
see if they can be turned into goals.
Each match is resolved in the same way. All scores from all games are
recorded - best to use the pre-formatted scoresheet on the
www.gamesfortheworld.co.uk/Downloads web page.
The KO stages are played differently, more akin to the Board game. The
Round of 16 is split into 2 sessions with 3 cards dealt to each player
involved, irrespective of the number of teams. Cards can be played on
any active team until the deck is exhausted and all cards played.
From the Quarter-Finals onwards all games are played in each round simultaneously.
Draws are resolved by card draws to determine if goals have been scored.
Easy to play and a great sequel to the Board game.
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